Note-Taking App

UX Design
Project Overview
This is a project I worked on along with teammates Luke Skinner and Gretchen Escalera. This prototype for a note-taking application is aimed at college underclassmen who are less familiar with the unique challenges that come with the university experience. These underclassmen generally feel uncertain about their futures and need a note-taking app that has a minimal learning curve to succeed in their classes.

Search prototype
Full Figma prototype

My Contributions
I, along with my group mates, had to research for and build a prototype for a note-taking application throughout the semester for my advanced UX class. I helped carry out a competitive analysis by researching existing applications and finding their similarities and differences to each other to find deficiencies in the market. While we found that there were a plethora of options for college students, they generally lacked a simplistic design and had a high learning curve. I designed a separate prototype of the application's search feature that my group based the final version on. This prototype would let students use a search engine to find parts of their notes that they need to refer to.
A picture of the prototype of a note-taking app my team and I designed
Methodology
After conducting a competitive analysis, I helped complete a user needs analysis, which involved defining the audience and their goals, creating personas, doing interviews, and drawing conclusions from those interviews. I then found use cases for the app and created a journey map for one of the personas to find opportunities to solve problems the user faces. I created some user flows and sketches before taking part in designing the final prototype. This prototype supports many features its competitors do without being too restrictive as a free version.

Challenges
The largest challenge I faced was working out disagreements with my team. There were some disagreements about how to display notebook groups on the screen, so we had to decide the way that would work best for the user. We listed pros and cons of each method to determine which one to use.

What I Learned
I learned that there are usually multiple ways to solve a problem, there is sometimes no perfect solution, so the best I can do is choose the solution that has the most upsides or the least downsides. It also helps to predict what users expect so that they are less confused when learning how to navigate the app.
Purdue University Northwest
User Experience Design II
January — May 2023
A portion of the competitive analysis
The persona I contributed towards the project
Use cases of the prototype
A user flow of the steps to create a notebook
Sketches showing the sign-up process
A sketch of the main interface